How can a warlock beat a shadow priest
Check for pre-emptive WotF , then fear. This will give you a couple of seconds to do some damage and shield up again. If you break a stunlock, use Fade clear poisons and run away casting instants. It's important you shield up whenever possible, to avoid huge Ambushes or Mutilate sequences while you're stunned.
Keep your DoTs up if you get a chance, and use Dispersion to avoid some of the damage while stunned. Hopefully by this time your fear is off cd again. This time, if the rogue isn't undead, they'll have to eat a full duration fear, having used the trinket the first time.
Other abilities to note are Kick interrupts spellcasting, and locks the school you were casting for 5 sec, very deadly , Gouge instant incapacitate, can only be used if you're facing the rogue , and Sap , which can only be used OOC.
DO NOT trinket sap, gouge, or blind maybe blind, but only if it's going to give you a huge 1-up , since the rogue has other, more potent, CC waiting for you, like kidney shot. Shaman come in three flavors: Elemental caster , Enhancement melee , and Resto healer.
Each shaman has access to a number of totems, with which you should be somewhat familiar list of totems. Grounding totem redirects the next harmful spell to itself, so it can absorb your silence or fear or mind blast, even a shadowfiend attack hint, hint.
This is the most important totem to watch for, and is on a 15 sec cd. You must destroy it before fearing, if you want it to last more than a couple of seconds. Earthbind isn't really dangerous, but can hinder you when approaching for a fear. Also, shamans have Purge , and offensive dispel which is quite cheap, and Cure Toxins , which will remove your devouring plague.
The key is to keep up enough pressure to distract the shaman from using these spells. Shaman have a form of CC called Hex , which has a 1. This should be interrupted with silence unless you're saving it for a heal or trinketed. It doesn't break immediately on damage. Also, when a shaman shifts to Ghost Wolf form, you can dispel it. Elemental shaman will mostly be casting Lightning or Chain Lightning , Lava Burst , and various Shocks , with a little healing and totem damage thrown in.
The first three spells have long cast times, so you can silence easily. Each of these are on a second cd depending on talents. If you get earth shocked while casting, it locks out the school you were using for 2 secs, or about 1. When trying to fear an elemental, remember that Thunderstorm has a slightly larger range than psychic scream, so use caution. Enhancement shaman are trouble for a Shadow priest. They have a large burst potential, with Flurry , Windfury , and a high critical chance.
They will purge and earth shock liberally, so instants are better, unless you can put some distance between you and them use fade to escape frost shock; dispersion to temper Flurry , which looks like a little tornado. They also have the ability to summon to summon to Spirit Wolves for 45 sec every 3 min, which can increase their movement speed, and heal based on the wolves' attacks.
This is a good time to fear, hopefully, both the shaman and his pets. Although shaman have an offensive purge, they cannot dispel themselves, so DoT them up as much as possible. Keeping shields and VE up is extremely important against enhancement, as is a well timed mana burn.
They also have Healing Wave , but it's a long cast, so they won't likely use it very much in PvP. For chain heal and less healing wave, you should use silence as CC as often as advantageous.
Earth shield can be dispelled for about the same amount of mana as it costs, which is probably less than advantageous for your smaller mana pool. Instead, wait for when the shaman applies riptide, then dispel them both at the same time. It is near impossible to beat a warlock who has a Felhunter out interrupts spells and devours magic effects. Just be thankful that you're Shadow, not Holy. Warlocks come in three flavors as well: Affliction DoTs and drains , Demonology mixed bag, strong pet , and Destruction like a fire mage.
Warlocks have several different types of CC themselves, plus whatever their minion can do see below. First, Fear ; this is a spammable 1. They also have Howl of Terror on a 40 second cd. Affliction will likely have this instant cast, but otherwise it's a 1.
Note that the effect isn't fear, but horror, but is still on diminishing returns with fear. Third, they have Death Coil , which is on a separate DR. Fortunately, this is on a 2 minute cooldown. Destruction warlocks will also have Shadowfury , which is like an expensive War Stomp on a 20 sec cd that does some damage. When you add a warlock's natural magic resistance, and extra shadow resistance , this is a very difficult fight for a priest.
Both tactics work about the same. They will probably dot you up with Corruption , Unstable Affliction , Haunt , Curse of Agony , and maybe even Seed of Corruption , although this is very rare as it locks out Corruption, which is both a major damage dealer and a self heal mechanism due to Siphon Life.
Be aware of Unstable Affliction when using Dispel on yourself or others. The damage you take after dispelling scales with the Warlock's spellpower and it's base damage is twice the DoT's base damage. It is also capable of a critical strike and it silences you for 5 seconds. Even with all other DoTs on you as well, it is still often not worth the risk of accidentally dispelling Unstable Affliction.
However, you probably should dispel Seed of Corruption if you're playing on a team. They'll likely also Drain Life , and fear in the meantime. Use the break you get from silencing them wisely.
Destruction is a lot more DD type spells. Fortunately, most destruction spells have cast times, so use silence to negate a dangerous cast and give yourself some breathing room.
In this fight, go all out dps, without bothering to self-dispel. Dispersion serves well during metamorphosis. Warriors are one of the classes that Shadow priests can consistently do decently against. The number one thing to remember against a warrior is to keep your PW:S up as much as possible.
Its effect is not reduced by Mortal Strike , and it starves a warrior of rage not anymore. As with all melee types, Psychic Horror is your best friend. Beware trying to cast spells with cast times, as a warrior has access to Pummel 4 sec interrupt on a 10 sec cd , and especially if the warrior has a shield equipped Shield Bash ; 6 sec interrupt on a 10 sec cd, and Spell Reflection ; reflects the next spell within 5 sec.
Warriors with shields should generally be avoided, since they are usually specced protection, making them deadly for you see Concussion Blow , Devastate , Shield Slam , Shockwave , and Gag Order. As well, be aware of Intercept , which can only be used in berserker stance. This works like Shadowstep , except that it stuns for 3 sec. Finally, Intimidating Shout is the warrior equivalent of Fear. Trinketing here is a good option.
It's best to use your fear as soon as possible, to get the cd running. You should check for this ability, which looks like this [1] or [2]. You will be Hamstrung , which can be removed with Fade , and Rend can be removed with Stoneform. In organized PvP, priests are often the first target, and we need the stats to survive the initial burst. Especially in arena, it is important to time CC well for a Shadow priest to survive.
A lot can be learned from watching people more skilled than yourself. Post away! Log in , it's free! An alternative version of this wiki is now operational and ready for use. WoWWiki Explore. WoW info. Gathering Production Secondary. Allied races. Useful macros What are addons? More WoW info. Events Ongoing Seasonal Micro-holidays World.
Instances Raids Scenarios Sanctuaries Worlds. Movie info. Explore Wikis Community Central. Register Don't have an account? Shadow priest PvP guide. Edit this page. Lock is x better in Battlegrounds. Lock is better overall 1v1 and has more options to counter more classes. Lock has about the same killing potential 1v1. Spriest is OP in duels. Spriest is OP in 1v1 unless someone understands how Spriest works and has full engi.
Even then Spriest wins vs almost every class in a dueling setting. Everyone with a mana bar has to drink a lot in pvp. Groups might want one spriest, if any. They fill different roles. Warlock is the stronger 1v1 duelist, but priest fits better into group pvp with their offensive dispel, pw:s, mind control, and insta fear bomb.
Warlock in group pvp is there for curse of tongues and some burst damage. They are both weakest to something like a rogue, as they have only very limited options for getting a melee class off them, and pushback sucks. And by weakest, I mean good rogues stand a chance, not that they auto win. Both Locks and SPriest are quite deadly. They both do quite well against just about everything. However, SPriest tends to lose to Warlock. Shadowpriest is much easier to pick up and do well on in a 1v1 or PvP scenario.
Typically spriests have far less depth and a much more cookie cutter way of PvPing. Warlocks have much more depth and many more different ways to PvP with the same character. We're building here a strong and powerful community and one day we shall rule the world we're already rocking it. But I do think the row above it's useless because we don't have any weak spots; we're invincible.
I heard a story about a lock getting pawned by a shadowpriest once, it happent, yes! It shocked our community and we did some research; apparently he bought the account from Ebay, and it was his 1st time he was logging in wow I may suggest you to level a lock and join us! Come, come to the dark side! I'm not trying to accuse you of "Trolling", don't get me wrong
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