Nwn where is oleff




















Below you can find all the locations of all the artifacts found at the various Never Tombs around the city. Jacob's Blessed Quill : The Quill in no longer in a never tomb but in the possession of Gilles that he is located at the Moonstone Mask. You can choose to take the evil path and return the artifacts you find to him instead of Oleff or threaten Gilles to give you the item.

Return the artifact back Oleff and you will be rewarded with gold pieces and 3 points alignment shift towards good. When the last artifact is given back to Oleff you will also be rewarded with experience points and your alignment will be shifted another 3 points towards good. This is also one of the times that you must persuade Oleff for something more. With a successful persuasion check you will earn an Adamantine Stone as well. NWN Walkthrough Prelude. Buy it on eBay! Temple of Tyr Did we miss anything in this location?

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Your Notifications. See new chat messages, friend invites, as well as important announcements and deals relevant to you. Your friends. Friends list is currently empty. In a crate in the Sewers under the Docks after you defeat Callik. Given to you by Dara'nei in the Bloodsailer Hideout after you free her from the Bloodsailers.

Kill the Intillect Devourer in his lair in the Prison in the Peninsula. Etched Gem Place this on the pedestal in the front entrance of Helm's Hold and the Guardian Armor will leave to fight the enemies in the castle On a corpse in the courtyard of Helm's Hold Flask of Water One of the items required by Eltoora Sarptyl to join the Cloaktower mage's guild.

Guarded by a Water Memphit in the Wizard's lab on the east side of the Docks. In Androd's private chamber in his estate in the northwest corner of the Docks district.

In a chest in the room in the northwest corner of the Hodge Estate on the east side of Blacklake. Halueth Dig Logbook Reveals the locations of three other tombs.

Found in the tomb in the Peninsula District. In Never's Tomb from a House in Blacklake. Found in Siril's Bakery on the west side of the Beggar's Nest. Instructions from Callik Explains the hand signals need to pass the seal on the Aqueduct Gates by the Docks. Open the chest and take the logbook and the three artifacts.

The logbook will reveal the locations of three other tombs. Place the Ceremonial Shield in the chest outside the tomb to enter. Be careful: the sarcophagus is protect by a powerful trap. See the walkthrough for the main quest to learn how to get to the Aquaduct. Place the Ceremonial Sword in the chest to enter the tomb. The final artifact, Halueth's Rusted Armor can be found in Never's Tomb off of a house in the southwest corner of Blacklake.

Speak to Telma to learn the password and then click on the bookcase and say "Halueth" to enter a secret passage. Place the Ceremonial Arrow in the chest to open the door to Never's Tomb. The swords guarding the tomb are very difficult, so you may want to just grab Halueth's Rusted Armor from the sarcophagus and leave again. For you first task, you have to collect four items for her: a bit of clay , a flask of water , puff of fog , and some kindling wood.

These four items can be found in Wizard's labs in each of the four city districts each guarded by a mephit. Once you have collected all four items, return to Eltoora Sarptyl and give them to her. Step into the portal to begin the next challenge. Collect the four wands from the woodpile, the diving pool, the stones, and the Alchemist's Apparatus. If you do anything wrong, it will attack you.

Reenter the portal and speak to Eltoora Sarptyl who will welcome you into the guild. She will give a Many-Starred Cloak. A Devil's Deal On the main floor of Helm's Hold , you will see an imprisoned demon standing next to an altar who will ask your to release him. Take the Black Grimoire from the bookcase in the room to the south.

Use it on the altar to either release the demon for a reward, or banish him. If you banished the demon, take the Book of Helm from the bookcase in the room next to the stairs to the upper level and use it on the altar to summon the Guardian Spirit of Helm. He will give you a reward for freeing him.

He will direct you to his father, Gerrol, just outside of the north gate. Leave Port Llast through the north gate to the North Road where you will meet Gerrol standing outside his home. He will ask you to rescue his wife Leah from a band of bugbears led by Dergiab, an Ogre Mage. Enter the caves to the northwest. In the Bugbears cave, you will find Leah in the prison near the center of the area. She will thank you for freeing her. Return to Gerrol and you will see that Leah has returned safely.

Gerrol will reward you for her rescue. North Road: Dergiab's Head In addition to wanting his wife Leah back, Gerrol will ask you to kill Dergiab, the leader of the monsters who have been terrorizing him.

Dergiab can be found in the Ogre Caves , which can be accessed via the Bugbear Caves. Once you have killed Dergiab, take his head and show it to Gerrol to prove that you have killed him. Ask Mutamin about this and he will tell you about his dungeon race and give you the key to his basement.

Enter the basement and give Jaroo gold pieces to enter the dungeon. There are two paths you can take to reach the dungeon exit. Examine my map to find your way through. In the southeast corner of the third level is a puzzle. Open the chest behind the door labeled "19" to find the key to the room exit.

Near the northeast corner of the third level, you will encounter invisible enemies that cannot be defeated by normal means. Lure them to the Pillar of Light to the west to destroy them. You will find the Crystal Egg in a chest in the next room.

The dungeon exit can be found in the southeast corner of the level. Place the Crystal Egg in the chest and speak to the statue to leave the dungeon. Speak to Jaroo outside the dungeon to be anounced the winner. Go to Mutamin to collect your prize.

South Road: Erik's Despair If you ask Ingo, a farmer in the northeast part of the Farmland region , for work, he will ask you to cheer up his son. Enter Ingo and Erik's house and speak to Erik. He will tell you that he showed his mother's brooch to Constance, but now she won't give it back, and he will offer you a reward for its return. Speak to Constance in the O'Deel House to the southwest. Her family is in desparate need of money, so she won't sell the brooch to you for less than gold.

Return to Erik with the brooch for a decent reward more than you paid Constance for it, ironically. South Road: Peter and the Wolves In the Farmlands region , Pete O'Deel will complain about a pack of wolves which have been killing his herds and will offer you a reward if you kill their leader.

Enter the Wolf Den at the top of the waterfall to the east. Inside, you will find Silverback, the leader of the pack. Silverback will surrender to you once she is almost dead. If you can't persuade her to leave the cattle alone, you will have to kill her and take her head.

Return to Pete O'Deel for your reward. The town is very eerie and the villagers seem forgetful and confused. Speak to the gate guard and he will open the gate to the castle for you. Take the key from the chest in the center of the foyer and use it on one of the three doors. If you choose the doors to the left or right, you will have to fight your way through, but the way is clear behind the center door and you will be rewarded with some magic armor at the end.

Speak to The Guardian to learn about your role as the Judge. She will give you the key to the door to the north. Behind this door, you will find two staircases that lead to Karlat's Chambers and Quint's Chambers. In each of these areas, you will need to find the key to open the door to the brother's room at the south end of the area.

Speak to each of the brothers to hear their side of the store and to get a written oath from each of them. Read each of their journal's to learn more about what happened. If you want the full story, you need to summon the demon Belial. Learn the truth from Belial and get a signed Oath from him as well. Return to The Guardian to render your verdict.

To find Belial guilty, The Guardian will need the Oath you collected from him. You can either imprison them all for eternity by telling the Guardian to continue guarding the phylactery , or you can release them all by keeping it yourself. Outside of the Castle, you will find that the Village of Charwood is gone - only ruins lie there now. The mayor will thank you for what you have done and reward you with gold as well as some other treasure. He will ask you to rescue her and will give you his ring.

Give her Revat's Ring to free her from her backfired spell. Speak to Revat again in Jax's Barracks and he will reward you for saving his mother. East Road: Jax's Barracks In the center of the Archaeologists' camp on the East Road you will meet Jax who will tell you about his expedition to find the ruins of the creator race and the attack of the Trolls. He will hire you to find the ruins and bright back evidence of the Creator Race. Enter the Troll Caves from any of the entrances in the area.

At the end of the third level, you will find the entrance to the Creator Ruins. Near the entrance of the Creator Ruins , your path will be blocked by a Seal Guardian Golem, who will not let you pass without a ring. There is a chest in the southeast corner of the level, guarded by a Battle Horror, which contains the Golem Signet Ring.

Give the ring to the Seal Guardian Golem in exchange for the Seal Key , which will open the seal behind it. On the second level, another Seal Guardian Golem will block your way. He will not let you pass without a password. The password can be found in a chest near the southern end of the level.

Give the Golem the password and he will give you the Seal Key to open the second seal. The third Seal Guardian Golem will attack you as you approach him on the third level. The key for this seal can be found on the body of a thief in one of the rooms to the south. Behind the last seal you will encounter three Creator Sorcerers. A fourth Creator Sorcerer will attack you in the last chamber on the third level.

Once he is almost dead, he will surrender to you and answer your questions about him and his race. The surrender was only a ruse to regain his strength, however, and he will attack you again at the end of your conversation.

In one of the chests, you will find the Complete History of the Creator Ruins. Step on the portal to return to the top of the Troll Caves. Give the book to Jax for a decent reward.

Port Llast: The Werewolf Hunter Neurik, the priest of the temple in Port Llast , will tell you the story of how Sir Karathis Ironheart came to Port Llast to hunt the Grey Wolf, and took four of the town's boys with him to a cave where the werewolf was hiding.

He left the cave infected with lycanthropy and infected three of the four boys as well. Neurik will give you four Silver Charms which should remove the curse from the four who have been afflicted. In the Alliance Arms Inn you will find Andor, the only body to escape, speaking with Alhelor, a merchant who specializes in werewolf hunting merchandise.



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